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Bunni how we first met beta v1
Bunni how we first met beta v1








bunni how we first met beta v1

  • Splash and lingering potions are not included.
  • Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
  • Tridents with Loyalty that fall into the void will return to its owner.
  • Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
  • Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
  • Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
  • Now block 100% of explosion damage, if it isn't caused by the player.
  • The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
  • An empty hand or non-tool items will still negate all knockback.
  • Due to a bug ( MC-147694) shields block more knockback.
  • Now only block 50% of knockback when attacked by a weapon.
  • bunni how we first met beta v1

  • Crouching player can't perform "charged" attacks.
  • Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
  • Now only blocks up to 5 of attack damage.
  • Changed the attack damage for some pickaxes:.
  • Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
  • Buffed attack reach to 3.5 blocks, was 3.
  • Changed the attack damage for all hoes:.
  • Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
  • Wooden: 2 (0.5 seconds), was 1 (1 second).
  • Changed the attack speed for most hoes:.
  • All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
  • Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
  • Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
  • Now use 1 durability when attacking instead of 2.
  • Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
  • All axes are weaker and deal 1 more damage than their sword counterparts.
  • bunni how we first met beta v1

  • Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
  • This also cancels out "critical arrows".
  • Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
  • Can be enabled or disabled in the Accessibility Settings.
  • Now activate automatically when crouching.
  • Found in Video Settings, the available options are "OFF," "Crosshair," or "Hotbar.".
  • Added a "Shield Indicator" option that displays when the shield is active, similar to the Attack Indicator.
  • Incompatible with Sharpness, Bane of Arthropods and Smite.
  • Maximum level in survival is 3, though the effects continue to scale as expected if higher levels are applied with commands.
  • Adds 2 of damage (increasing by 1 per subsequent level) and 0.5 seconds (10 game ticks) of shield stunning per level.
  • Added the Cleaving enchantment for axes.
  • Added a "Combat Reach" parameter (using attribute generic.attack_reach) to swords, hoes and tridents.
  • Weapon modifier now modifies generic.attack_reach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Value is the number of blocks away the player can attack from.
  • Default base: 2.5 minimum: 0.0 maximum: 6.0.
  • Represents the attack reach of a player.









  • Bunni how we first met beta v1