Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
Tridents with Loyalty that fall into the void will return to its owner.
Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
Now block 100% of explosion damage, if it isn't caused by the player.
The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
An empty hand or non-tool items will still negate all knockback.
Due to a bug ( MC-147694) shields block more knockback.
Now only block 50% of knockback when attacked by a weapon.
Crouching player can't perform "charged" attacks.
Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
Now only blocks up to 5 of attack damage.
Changed the attack damage for some pickaxes:.
Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
Buffed attack reach to 3.5 blocks, was 3.
Changed the attack damage for all hoes:.
Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
Wooden: 2 (0.5 seconds), was 1 (1 second).
Changed the attack speed for most hoes:.
All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
Now use 1 durability when attacking instead of 2.
Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
All axes are weaker and deal 1 more damage than their sword counterparts.
Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
This also cancels out "critical arrows".
Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
Can be enabled or disabled in the Accessibility Settings.
Now activate automatically when crouching.
Found in Video Settings, the available options are "OFF," "Crosshair," or "Hotbar.".
Added a "Shield Indicator" option that displays when the shield is active, similar to the Attack Indicator.
Incompatible with Sharpness, Bane of Arthropods and Smite.
Maximum level in survival is 3, though the effects continue to scale as expected if higher levels are applied with commands.
Adds 2 of damage (increasing by 1 per subsequent level) and 0.5 seconds (10 game ticks) of shield stunning per level.
Added the Cleaving enchantment for axes.
Added a "Combat Reach" parameter (using attribute generic.attack_reach) to swords, hoes and tridents.
Weapon modifier now modifies generic.attack_reach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
Value is the number of blocks away the player can attack from.